Like many of its predecessors, Sonic Lost World was organized by multiple composers. Or in Sonic Adventure 2, the wealth of composers each brought their own, noticeable flairs to each of the styles of music, none more recognizable than Jun Senoue’s ravenous electric guitars. The battle theme for the Train Graveyard is all too clearly a Hamauzu piece, his angelic strings and piano taps indicative of his personal style. Though the OST would feature plenty of remixes of past Uematsu tracks, it was evident when Hamauzu would take the reins. #SONIC CD SOUNDTRACK COMPARISON SERIES#The Final Fantasy VII Remake soundtrack was arranged by three composers – series veterans Nobuo Uematsu, Masashi Hamauzu, and Mitsuto Suzuki. The thing about constructing a soundtrack with so many composers and artists is that despite trying to make a cohesive project, personal styles usually shine through. Let’s take a look back at the highs and lows of the Sonic Lost World soundtrack. But given the series’ forthcoming quality drop-off, did Sonic Lost World’s OST live up to the hype? Or was the soundtrack merely a diversion that placated fans amidst another failed entry? Diversity is the Lost World soundtrack’s bread and butter, with more than 70 musicians contributing to the score. It’s a game that hears series veteran Tomoya Ohtani take the lead with breathing life into its near-100 track song list. I’m honestly amazed at how well Bowser’s Fury plays considering it’s Mario’s first real attempt at an open world formula.īut despite my, and probably your, frustration with the series, Sonic’s music remains its most treasured feature, with even the worst games in the series earning at least passing marks in composition.Īt face value, Sonic Lost World is no different. And that’s a problem considering platformers Mario and Rayman can genre hop just fine. Just as Sonic blitzes from level to level, Sonic Team can’t seem to settle on a gameplay style that can carry the franchise’s weight. I’m genuinely worried about the future of the franchise, given the best product to release in that time-span was effectively a fan-created one. Simply put, the Sonic series over the last eight years has left much to be desired. Despite being a revival of the boost formula devised in Sonic Unleashed and perfected in Generations, Sonic Forces was a frail carcass of a game that attempted to console its vapid level design with a customizable character that helped fan-creations come to life. It’s not a buggy mess, like Sonic ’06 before it, but it’s far from the electrifying romp that was Sonic Colors. If I were to assign a metric to it, the game is playable and nothing more. #SONIC CD SOUNDTRACK COMPARISON TV#Despite earning a successful TV adaptation, the games in the series featured a wonky, uninspired 3D collect-a-thon style, not dissimilar to Crash Bandicoot or Jak and Daxter the creators of which would form the Sonic Boom developer, Big Red Button.īetween 20, Sonic Team would release one other proper 3D Sonic game, Sonic Forces. There were also other spin-off titles, namely the Sonic Boom series. There was a series of mobile games, Sonic Dash and the like, that saw Sega try and capitalize on the growing app-based game sector. But while the mid-2000s would see Sonic falter as his developers tried to affix a variety of genres to his spines, the period following Lost World was effectively radio silence. In hindsight, Sonic Lost World jump started another dark age of Sonic games. And yet the game somehow veered left from the gameplay formula that had endeared the blue hedgehog to fans once again. Released in 2013 for the Nintendo Wii U and 3DS, Sonic Lost World is barely two years removed from the series high-point, Sonic Generations. The game occupies an interesting space in the series. I’ve been looking for an excuse to revisit Sonic Lost World. Musical diversity aside, the OST missed the mark on creating a cohesive, Sonic experience. More than 70 musicians contributed to the Sonic Lost World soundtrack.
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